I work a lot in low-sec now and there's always a lot of work there as well as danger. Danger from the resident pirates of all factions and hues. In my area it's the Angels with a health (unhealthy?) mix of others.
Still, I take it in my stride and have ships set up accordingly and growing eyes in the back of my head.
This time, as I undocked from the station - I noticed a flagged criminal sitting above the station right next to his can. I recognised him a pilot called 'Kerjin'. A criminal, though I would argue whether you can class him as a pirate. As my megathron-class battleship slid out from the dock, my tactical computer detected a hostile target lock. It was Kerjin and my overview (already flashing red) indicated a lock and then he fired. My shields almost disappeared and I was impressed with his alpha-strike. Anything smaller than this ship would be in trouble. I was already aligned to get on with a mission but I decided to teach this guy a lesson.
I continued to align, the megathron slowly shifting along it's axis towards Ingunn V when I hit red alert on the ship. Claxon's wailed and my crew ran to their stations. This megathron was designed to come close, hit hard and get my marines on board. Getting a lock on Kerjin's ship - a maelstrom-class minmater battleship, tactical indicated it was 32km away. Too far for my ship to close before I was into armour. Kerjin however was very close to a secured can. I got the can to record it's location. My intention was to warp to the secure can's location and thereby land within 10km of Kerjin and kill him.
The megathron finally aligned and hit into warp. The damage was minor: all shield damage and nothing had penertrated into the thick hide of this, most beautiful, battleship. It was an armour tanker anyway. I was very unconcerned.
As my ship approached the warp in beacon, I quickly reviewed the last two minutes. Kerjin was using artillery units, high damage and low rate of fire. He was also set up for range and was probably shield tanking. Using the maelstrom's inherent advantages in shield boosting systems. I had to get close and due to his recent weapons' discharge, the emp surrounding the engines and the weapons systems interfering with the stations docking computer would bar his immediate re-dock.
On arrival at the beacon, I swung the ship around and ordered a warp in onto the can. Kerjin was still outside the station and I had to get him to continue to fire on me. My seven neutron blaster II canon batteries should be able to dish out a lot of damage and overcome his shields. However, the can he was hovering over was probably packed full of cap booster charges. He could tank my damage until he ran out of boosters. Had to bank on bleeding my damage past his shield recharge.
Bursting from warp, I arrived just a little above Kerjin, about 10KM. I immediately locked him and my stasis webber and warp disruptor snapped on. Kerjin then took my own alpha strike, at range, and his shield shrank by 15%. He locked me as I closed the distance, my afterburner glowing brightly as it pushed the mass of my ship towards Kerjin's maelstrom. An alpha strike by Kerjin knocked my shield systems almost down to 10% - my engineers shifting power from the rear shields to the frontal one but the blaster canon batteries were eating a lot of the available power. My next two salvos took Kerjin past 50% shield but he immediately boosted his shields back to about 95%. It was going to be a slow process as damage started to leak into my armour.
My next couple of salvos took him back to 45% but he boosted back up - almost to complete recovery. My drones slid out and added to the damage as did Kerjin, who sent what looked like webber drones.
Suddenly, my collision avoidance systems shrilled sharply and I was joined by an astarte-class battlecruiser, a raven-, scorpion- and maelstrom-class battleship. All four arrived at the same time and locked me and Kerjin. A quick glance and I could see that one was a pirate. All four were criminals. Not good, the scorpion fired on me while the other three concentrated on Kerjin. With the extra damage, Kerjin's impressive shield tank disappeared in a flash. Knowing that I could not take on four battleships, I recalled my drones just as I landed the killing blow on Kerjin's maelstrom. The drones buzzing round and sawing off chunks from the doomed infrastructure of the maelstrom.
I stopped firing and desparately tried to flush out the excessive heat and extra radiation from the weapons' systems. Otherwise, they would interfere with the stations docking computer and I would be stuck outside. The rule of thumb is a one minute wait, without any weapons' fire before the energies have sufficiently dispersed for docking to occur. Sitting their like a big target was not my idea of fun but the scorp and the other battleships had now locked and fired on me. I was not going to be tempted into firing at them. Oh no.
My megathron pushed through the still burning debris of Kerjin's battleship as I nosed my way closer to the docking ramps. Damage was now occuring on my armour, minor at first but increasing all the time. I was in no danger however. At least, not yet, I told myself.
Finally, I docked up - the station swallowing up the megathron.
To my surprise, concord had deemed that I laid the final killing blow, on Kerjin's maelstrom. Pity I could not pick up the loot or salvage the wreck. I chatted to some of the pirates who came in and it appeared that they were waiting for Kerjin to attack and then for them to come piling in. It was a trap and inadvertently I had sprung it for them.
Fun times indeed.
2008.02.28 17:48
Victim: kerjin
Alliance: None
Corp: Polis Action
Destroyed: Maelstrom
System: Ingunn
Security: 0.3
Damage Taken: 97628
Involved parties:
Name: Gallente Sentry Gun / CreoDron
Damage Done: 38765
Name: votrian alpha (laid the final blow)
Security: 0.3
Alliance: None
Corp: Union Aerospace Corporation
Ship: Megathron
Weapon: Warrior II
Damage Done: 24977
Name: Muhaar Gemeinian
Security: -7.9
Alliance: None
Corp: Hellequin Inc.
Ship: Astarte
Weapon: Astarte
Damage Done: 14127
Name: Redbad
Security: -9.7
Alliance: None
Corp: Tempered Steel Legion
Ship: Maelstrom
Weapon: Dual 650mm 'Scout' Repeating Artillery I
Damage Done: 11461
Name: Marak Bon
Security: 0.2
Alliance: None
Corp: Rastana CMP
Ship: Raven
Weapon: Bane Javelin Torpedo
Damage Done: 6869
Name: WayCharles
Security: -5.5
Alliance: None
Corp: Tempered Steel Legion
Ship: Scorpion
Weapon: Wrath Cruise Missile
Damage Done: 1429
Destroyed items:
Scan Resolution
Republic Fleet EMP L, Qty: 64
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
Heavy Capacitor Booster II
Invulnerability Field II
X-Large Shield Booster II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Cap Booster 800, Qty: 5 (Cargo)
Core Defence Operational Solidifier I, Qty: 3
Dropped items:
Cap Booster 800
Cap Booster 800
Cap Booster 800
Cap Booster 800
Cap Booster 800
Republic Fleet EMP L, Qty: 42
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
1200mm Heavy Prototype I Siege Cannon
Invulnerability Field II
Sensor Booster II
Shield Boost Amplifier I
Local Hull Conversion Inertial Stabilizers I
Gyrostabilizer II
Republic Fleet Nuclear L, Qty: 270 (Cargo)
Republic Fleet EMP L, Qty: 450 (Cargo)
Berserker SW-900 (Drone Bay)